Factors in the success rate of capture include the HP of the target Pokémon and the type of Poké Ball used: the lower the target's HP and the stronger the Poké Ball, the higher the success rate of capture. If the Pokémon is successfully caught, it will come under the ownership of the player. During battle with a wild Pokémon, the player may throw a Poké Ball at it. Catching Pokémon is another essential element of the gameplay. A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves learned. After accumulating enough EXP, a Pokémon may level up.
One famous monster tamer, Guy, has set to reach the top of the tower. The Tower is filled with monsters, and there are people called monster tamer, who tame those monsters as their job while trying to unravel the mystery of the tower. Once an enemy Pokémon faints, the player's Pokémon involved in the battle receive a certain number of experience points (EXP). The town of Monsbaiya, a desert town with single mysterious Tower in the middle. Pokémon have hit points (HP) when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. During battle, the player may select a maneuver for his or her Pokémon to fight using one of four moves, use an item, switch his or her active Pokémon, or attempt to flee. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the engaged Pokémon. The player can use his or her Pokémon to battle other Pokémon. Red and Blue are in a third-person, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character a side-view battle screen and a menu interface, in which the player configures his or her Pokémon, items, or gameplay settings.